Cineversity Procedural Asset Creation inside Cinema 4D

Cineversity: Procedural Asset Creation inside Cinema 4D
English | Size: 325.1MB
Category: Tutorial
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
The end product, will be a fully parametric 3D model, that can generate different iterations of the same type of object, by changing a handful of parameters.



Cineversity Motion Tracking & Object Tracking inside Cinema 4D

Cineversity: Motion Tracking & Object Tracking inside Cinema 4D
English | Size: 1.4GB
Category: Tutorial
In this tutorial series, I will guide you through the discipline of "Matchmoving" (Camera Tracking and Object tracking), from start to finish.

In this tutorial series, I will guide you through the discipline of "Matchmoving" (Camera Tracking and Object tracking), from start to finish.
This series, doesn't require ANY previous Matchmoving knowledge or experience, but requires some understanding of the filming process of live action shots. Nothing fancy, just basic stuff. For the viewers that have some experience already, you can skip to the "User interface Overview" video, and continue thereafter to learn the tools and workflow inside Cinema 4D.



Cineversity Growing Structures - Branches and Veins [Cinema 4D]

Cineversity: Growing Structures - Branches and Veins [Cinema 4D]
English | Size: 507.0MB
Category: Tutorial
Growing organic tentacle-like structures, capillaries, veins, branches, vines e.t.c. is a very interesting effect, that can be achieved using volumes, fields and a few more tricks.
In this series, Noseman will show you how to create a setup where you can grow these structures, with a great degree of art-directability, while retaining a high degree of procedurality



Cineversity Dynamic Particles & MoGraph [Cinema 4D]

Cineversity: Dynamic Particles & MoGraph [Cinema 4D]
English | Size: 205.2MB
Category: Tutorial
Learn how to create dynamic simulation setups, and how to use alternative methods to achieve more control and work around the limitations.

When dealing with Dynamic simulations, it's not uncommon to use a Standard Particle or Thinking Particle emitter, to emit dynamic objects. Although by default, it's a very simple setup, it has some drawbacks and limitations. In this series, I'll begin by showing you how to create these setups, and then I'll show you how to use alternative methods to achieve more control and work around the limitations.



Cineversity Canyon Scene Reconstruction [Cinema 4D]

Cineversity: Canyon Scene Reconstruction [Cinema 4D]
English | Size: 914.2MB
Category: Tutorial
Learn how to generate 3D geometry from video footage using Scene Reconstruction in Cinema 4D R19's Motion Tracker.

Generating 3D geometry from video footage allows you to fully integrate CG elements into an actual environment, and it's made possible by the Scene Reconstruction feature added to Cinema 4D's Motion Tracker in Release 19. In this tutorial series you'll learn how to choose or shoot footage for Scene Reconstruction, and how to track the camera and create geometry from the footage. The resulting 3D geometry can be used to catch shadows, or to generate reflections on CG elements. You can use it within dynamics simulations so 3D elements collide with a real-world landscape. Or you can generate a wireframe mesh, point cloud or topographic contour lines for as a fake representation of augmented reality or to create another type of futuristic user interface special effect.



Cineversity Breaking Glass [Cinema 4D]

Cineversity: Breaking Glass [Cinema 4D]
English | Size: 404.1MB
Category: Tutorial
In this feature packed mini Series, Athanasios will show you the process of making a Dynamic Glass Fracturing setup from start to finish, that looks awesome, and only takes a few moments to set up.

We will start from the easy process of Extruding Text and Fracturing it using a Voronoi Fracture Object. We will then create a Glass Material and light it with a High Dynamic Range image from the Content Browser. We will finish the series with detail the glass fragments, make the fragments adhere to each other, add fake and Fast Dispersion and finally Reveal the fractures in a controllable way.



Cineversity - 7 Cinema 4D Tutorials Collection
Cineversity - 7 Cinema 4D Tutorials Collection



Cineversity (C4D) BodyPaint & UVs

Cineversity (C4D): BodyPaint & UVs
English | Size: 1.18 GB
Category: Tutorial
These tutorials cover BodyPaint and UV editing. BodyPaint has long been revered as an excellent 3D texturing application that works with all the major 3D titles.

http://www.maxon.net/pages/products/bodypaint3d/bodypaint3d_e.html

I split the tutorials into 4 subdirectories based on their authors.